In an isolated place, a group of people has to deal with a disturbing dilemma: ‘what would you do if you had a second chance to see that person?’. Would you do the right thing?

In a drifting space station, you must unravel a weird phenomena: deceased loved ones are reappearing among the crew, as tangible as the living. Each crew member carries a deeply personal history, and the investigation unfolds through layered dialogue, and the careful inspection of personal belongings and spaces. Morning Sta.r empowers you to think, interpret, and deduce through a fully interactive journal and evidence board system, where notes, and connections are manually done by yourself. The progress is based on your own reasoning, creating a uniquely personal gameplay. Adding to the tension, intrusive inner voices—whether psychological echoes or part of the phenomenon itself—blur the boundary between perception and reality, deepening the sense of unease.

Nosso Team

Deny Shima – Creative Director
6 years Game Development • 2 award-winning titles • Team Manager & Creative Director at Pulsatrix Studios.

Flávia Gasi – Narrative Director
25 years in game content • Narrative Designer on 10+ published titles • Blizzard & BioWare • 5+ game-related books.

Tony Salto – Lead Programmer
CTO, Limiar Games • 15+ years in programming • 10+ published game titles (incl.B lackthorn Keep, Ruff Ghanor).

Fernando – Lead Artist
2D & 3D Generalist Artist • 7 years experience • Composition, Design & Animation • 3 published titles (incl. Eldest Souls, A Lenda do Herói).